Launch Sweet Home 3D with Java Web Start
Clicking on the previous link will automatically download and launch Sweet Home 3D.
If Sweet Home 3D loading doesn't start once you clicked on the previous link, click on the SweetHome3D.jnlp downloaded file while maintaining the ctrl key pressed, and choose Open in the contextual menu that will appear.
Choose to open the SweetHome3D.jnlp downloaded file with javaws program that you'll find in the bin directory of the JRE (Java Runtime Environment).
If, once started, the download of Sweet Home 3D files by Java Web Start is interrupted, please wait, download should continue after a while.
After downloading, please accept the displayed digital signature to be able to run Sweet Home 3D.

Other downloads

Depending on your needs, you may also download the following files proposed in the Sweet Home 3D Download section on SourceForge.net:

3D models librariesEach zipped file of the section SweetHome3D-models contains a double-clickable SH3F file describing additional 3D models created by contributors for the furniture catalog of Sweet Home 3D.
Read Libraries of 3D models section for more information.
Textures librariesEach zipped file of the section SweetHome3D-textures contains a double-clickable SH3T file describing additional textures created by contributors for the textures catalog of Sweet Home 3D.
Furniture Library Editor
(10.8 MB)
This double-clickable JAR file launches the Furniture Library Editor under Windows, Mac OS X and Linux systems with Java installed.
Like the Furniture import wizard, this application lets you quickly create a SH3F file and edit the properties of the 3D models it contains.
Textures Library Editor
(1.1 MB)
This double-clickable JAR file launches the Textures Library Editor under any system with Java installed.
Like the Textures import wizard, this application lets you easily create a SH3T file and edit the properties of the texture images it contains.
Sweet Home 3D JS Viewer
(3.2 MB)
This archive contains the files of a HTML5 / WebGL Canvas you can upload on your web site to display the 3D view of a Sweet Home 3D file.
Read the README.TXT file included in this archive for instructions about installation process.
Sweet Home 3D portable
(351 MB)
This 7-zip archive contains Sweet Home 3D applications for 32-bit and 64-bit Windows, Mac OS X, 32-bit and 64-bit Linux, bundled with the Java environments required to execute them.
Once you uncompressed this archive in a given folder (on a hard disk or a USB key), you can move this folder or the USB key where you copied it to use Sweet Home 3D on another computer, without losing software configuration.
Sweet Home 3D executable jar
(25.5 MB)
This double-clickable JAR file launches Sweet Home 3D under Windows, Mac OS X and Linux systems with Java installed.
It's not the preferred option to run Sweet Home 3D because you won't get association with Sweet Home 3D files, and depending on the Java version you use, it could use 96 MB of memory at maximum, which is too small to create middle sized homes. This JAR file is useful for plug-ins developers and advanced users who wants to run Sweet Home 3D with customized Java options (like the -Xmx Java option that lets you choose the maximum memory size used by Java).
Sweet Home 3D installersThe SweetHome3D section contains the installers of Sweet Home 3D for all the supported operating systems and all the released versions up to the current version 6.5.2.
Sweet Home 3D source
(27.6 MB)
This archive contains the source files used to build Sweet Home 3D. Sources are useful to developers who want to contribute to the development of Sweet Home 3D and its plug-ins.
Note that source files may be browsed on-line too with the web-based CVS repository viewer provided by SourceForge.net.
Sweet Home 3D javadoc
(2.5 MB)
This archive contains the developer's javadoc built from the source files of Sweet Home 3D. Javadoc is useful for developers only.
Note that the javadoc may be browsed on-line here.
© Copyright 2006-2021 eTeks - All rights reserved

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A downloadable game for Windows, macOS, Linux, and Android
A young boy gets a job in a new city by the sea at his uncle's big business, goes to live in a big house with his uncle, aunt and cousin. Spend your days meeting women between the beach and work, discovers the secret project that his uncle is working on and meets the girl from the your dreams.
My Patreon >> Snarkmultimedia Patreon
NOTE: Now you need to click arrows, doors and buildings to move around
WHAT'S NEW IN VERSION 0.18
this update focused more on fixing bugs and adding stability to the game, memory used by the game dropped from 400Mb to just over 60Mb,
we changed the system to give the player more freedom of exploration(that only took me weeks)
Win if you can mac os. we changed some zones and added new zones like the motel room
2 new characters are presented Some elements of the story have been changed,
new title design
what to expect in the version 0.19:
I want to improve the entertaining scenes with the characters, like the massage scene Add secondary missions
add the first interactive sex scene
Updated 6 days ago
StatusIn development
PlatformsWindows, macOS, Linux, Android
Rating
AuthorSnark
GenreVisual Novel
Tags2D, Adult, aunt, Hentai, milf
Average sessionAbout an hour
LanguagesEnglish, Spanish; Castilian, Portuguese (Portugal)

Download

Click download now to get access to the following files:

Development log

  • fix android version 0.18
    19 days ago
  • ​version 0.17
    40 days ago
  • draft of a new character
    73 days ago
  • version 0.16 is out !!
    97 days ago
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the apk is corrupted downloaded it 3 times, last time i watched it download
this game is very promising but the volleyball game gets stuck, and the walking from place to place in my opinion is extremely repetitive. keep up the good work tho, i think this game could get pretty good.
thanks man, people don't imagine the important is for me that people leave their opinion about the game, this will help me to improve it, I had already thought about eliminating the character moving on the map but I wasn’t sure.
Sinister cubes mac os. The overhead map is useful as is, but simply highlighting the clickable areas to 'walk' to might be more simplified and standardized for most people who tend towards visual novels. One of the areas in particular that I currently find flustrating is the forest. It could be useful in the future for multiple event locations, but I can't be sure if I'm hitting the correct spot for any event without highlighting.
It's not that I'm suggesting to not experiment, you might hit on something interesting. Kasbah rally mac os. I've found a number of elements that you've done differently than I've found elsewhere that has gave the game a unique charm to it.
thanks man, in the florest area nothing happens yet, the overhead map is likely for me to add it, I will add secundary missions on the next version to create more things to do, gamedev has a lot of that feeling that the mechanics of the game make sense and are intuitive enough, I’m trying to make the game a little different from the rest, but I don’t want it to be so different that it keeps players away.
I tried the android version, heres what i have to say :
The choices arent in english, and the minigames is unplayable.
I love the story and the characters tho
thanks for playing man I have fix the minigame for android and the choices problem for the next version 0.16
Windows version; language is English, but all my choices are in Spanish.
thats and error I will fix on the next update, next month thanks for letting me know
thanks man, does it give any error? the true is I just compile to mac and wait for somemone with a real mac to tell me if is working, I will try fix that on the next release that will be on 2 weeks
it say.
Error: couldn't load project data at path ',', is the .pck file missing? if you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension)
literally what it says when i try load it
thanks I will look in to that, its a bit conplicated since I dont have a mac but i will find a way to test the next release on mac
Black screen on day 9.
SCRIPT ERROR: _ready: Invalid get index 'dados_inicio_jogo' (on base: 'Nil').
At: res://cenarios/fim/fim.gdc:8
thanks, it was on windows, android, linux or mac os ?
Windows. I can't go beyond this error.
I love the game, btw. You're doing well.
thanks man really, this gives me strength to continue to improve the game, v0.15 will have more story more gameplay elements, and more characters
I do have a question about the gameplay. When I do something that I think will get a positive reaction, it seems to get a negative. Unhappy faces, not happy faces. Am I misunderstanding something?
depends on the character, over time you will understand what kind of answers each one likes, this version(v0.1) doesn’t have enough game time to get to know the characters well,
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